The objective is to create a game which will challenge the players controlling and puzzle solving skills. Many 2D platform games exist which merely have the player run from point A to B, without providing a satisfying challenge and enjoyable game play. This project will be created with that in mind, and will make use of a modern game engine in order to employ physics puzzles, difficult and adaptive AI enemies, and unique game play mechanics. By using Unity, a powerful game design engine, the project will meet a good standard in quality, despite being developed by two amateurs with no experience in the field. Because of this, we will also be able to release the game on 3 platforms with little to no modification required, and reach a wider audience of players. The game will contain a responsive user interface (a menu), with many option to adjust the game experience for the player, such as graphics options, audio options, game play options, and more. The main levels of the game will feature a storyline, which will be driven with dialog and cut scenes.